Well i changed this little piece of code for the capital planet, and with only 10 minutes into the game it already seemed better, a little faster paced, and I wasn't searching for planets to expand to as fast as before...
In the PlanetTerranHome.entity file I changed this to increase the capital logistics numbers:
path:CivilianModules
stageCount 3
I changed the maxModuleSlotCount:Civilian 2,3, and 4 to 4,8, and 12.
I didn't change upgrade prices or anything , I just wanted to see how the game felt with less stress trying to find space to build the buildings you need. so the planet automatically starts out at level 1 with 8 spots, and can be bumped up to level 2 with 12...
I think I am going to changed it to 3,6,9 and see if its a little more balanced.
As it stands the changes I made allow you to build more structures at the home planet, if you want to you can now build all 8 research facilities at the home planet , and still have room for a trade dock, a capital ship yard, and 1 broadcast center! A little overkill, but I was testing

The files you will need to play with are :
PlanetTerran.entity
PlanetTerranHome.entity
PlanetVolcanic.entity
PlanetIce.entity
PlanetDesert.entity
PlanetDeadAsteroid.entity
PlanetAsteroid.entity
Schem mentioned doubling the number , so that is my next task, and I'll see how it turns out tomorrow...
The defenses seem about right, its just the logistics that I feel need a bump. Hope this helps some of you