Modding Hints:
1. If you want to change the ship you start with, look in the Player files.
2. If you want to create a brand new ship that you can modify without affecting any other ships, start by copying and pasting another ship and modifying it.
3. Get a tool that allows you to 'find in files' for certain strings in a directory.
number 1 is what i was looking for, thanks.
I already knew how to make new ships, but wasnt sure how to modify it so I start with that specific ship(which you answer in tip 1).
now I will search the player files and find it, wasnt even looking in those files

.
thought the file was for technology.
thanks for the tip.
updatefound it
its in playertech.entity
look for
galaxyGeneratorInfo
planetModuleDefNames
count 2
entityDefName "PLANETMODULE_TECHORBITALFRIGATEFACTORY"
entityDefName "PLANETMODULE_TECHORBITALMETALEXTRACTOR"
frigateDefNames
count 3
entityDefName "FrigateTechModuleConstructor"
entityDefName "FrigateTechScout"
entityDefName "FrigateTechColony"
kingCapitalShipDefName "CAPITALSHIP_TECHBATTLESHIP"
to change the flagship replace the last line with:
kingCapitalShipDefName "shipname"
where shipname can be any name you gave to the new ship you made or an existing ship, like:
kingCapitalShipDefName "CAPITALSHIP_TECHCARRIER"
or assuming I made a new battleship called mothership (mothership.entity) and changed it stats a bit:
kingCapitalShipDefName "mothership"
I only checked for sec, so im not sure if its case specific(did everything in upper case), but doubt its case specific.