BTW I wonder how you managed to collect all that money from AIs. Im my games they rarely have more than a few hundred BCs in a treasury at any given time. Lots of minors?
Three minors. A few things.
- Trading very early often the AI still has lots of its starting cash sitting around, and they seem to start with 10k each on suicidal. I went for communications and diplo tech very quickly.
- I made sure to trade all the economy tech I had as soon as I got it to every AI, this helps them make more money.
- I don't necessarily trade to all the AIs in the same turn, and just risk that they might trade one or two techs with each other. If I talk with an AI that has under say 250bc, then I won't get a good price for what I sell anyway, so no trade for them. I just trade with all the AIs that have money. This will become micormanagement intensive, because then every turn I stop and check to see who I can trade with and how much money they have. I've seen the AI go from under 100bc to over 600bc in one turn, so this strategy actually works pretty well.
- I always only sell one tech at a time. Putting multiple techs for sale in one package lowers the money you get.
Hope that helps.
When you switched over to factories, you said you focused all your worlds on research.... does this mean planets full of factories set to research, produce more overall (empire wide) total production than say having specialized planets (tech capital full o labs/manu capital full o factories) but splitting spending? (either 50/50 or going from 100% research to 100% prod and back again every few turns like I usually do)
Depends on the number of factories you have, but yes, you can often get more research by never building labs later in the game. Funding your factories to 100% and then diverting 25% of that to research can often produce more than haveing a few specialized labs funded 50% for instance. And the reverse holds true, having many 100% funded labs diverting 25% of their (higher) production to social or military can be much better than a mix of labs and factories.
The biggest difference is money. You are probably used to only needing an economy than can afford most of your empire running at half capacity. When you first start playing with one of these strategies, the money hit will be shocking. That is why I think it is an advanced strategy.
The problem with either strategy is what you do early game. If you go all labs, you can lease or rush buy to make up for lost production. If you go all factories, you probably want to invade lots of worlds early to make up for the tech hole you fall into, or have many many colonies. By midgame, though, these strategies are unstoppable.
Regarding leases: I generally never use leases except for sometimes the mind control center. But it looks like you could have never got so far ahead without them. I'm guessing you go with Mitrosoft for all your leases? do you ever rush buy stuff unleased or is it just better to go with a lease every time you rush buy and hope your economy can catch up later?
Yeah, I go with the bottom option for leases. Generally, I only lease when I can't afford a straight rush buy. It depends on the cash. In this game, I probably full rush bought about 25%, and leased the other 75% of what I rush bought. If you notice, the first lab I bought on altaria for instance was a straight rush buy. So were most of the rest of the labs and research centers I started with.
In this game I was desperate. I had no resources. I really over leased, hoping I could blitz and make up the economy later by having more worlds. It worked, but it was touch and go at times. Between December 22, 2226 and March 2227 was when I really won this, because I played aggressive with my temporary military advantage and ended up with 10 worlds - which I was able to do because I had my Super Ability shield up, and because I had jumped to a slight lead by using leasing.
When setting up your economy worlds, how many factories did you build first, and also what % of your worlds had a starport?
Depends on the situation. Sorry, I'm not trying to dodge the question. In this game, my straight economy worlds had no factories, but they did have a starport. Funding the home colony 100% does build low level farms and banks/stock markets at a decent speed. I also rush bought a few key things to keep it up. But, my economy didn't really turn around till turn 100. A few factories early might have helped. My mix 50% facotry 50% bank worlds were up and running much quicker, but they also needed to sustain my empire. The starports did mean that my economy worlds lost out on one stockmarket, but then I was able to actually use the production created by the home colony (mostly on constructors) once the upgrades were finished.
Keep up the good work dude, and ignore the haters.
Trying to. Thanks for the advice.