Do you think its possible for such thing to be created in a MOD instead of an official release/patch/sequel?
See Kryo's response... I can mod "mini" hulls (in a way), and I can mod weapons and systems that work better for them, but carriers themselves I can't do.
- no need for a new hull size. The tiny hull should be used for fighters. Tiny ships shouldnt be able to travel by themselves during weeks (turns) over such long distances. Hiperspace engines shoudnt fit in a small jet.
Well, I too would prefer for little ships to not be capable of hyperspace travel. However, my strategy was to come up with a plan that DOESN'T change the rest of the game... Changing the rest of the game means additional playtesting and tweaking over what would already be necessary.
- firepower of fighters should be half that of other ships in the game. They have very small weapons and weak powersources. Fighters are weak, but win by sheer number
Hence the "mini" fighters... a "mini" fighter would take no logistics points, and (should) be half as powerful. A "tiny" fighter would be as powerful as a regular "tiny" ship with no engine, butyou'd have to pay logistics to put them on a carrier.
- fighters are actually HARD to hit, because they are small and very agile, so big ships have a hard time fixing their targets.
That's going to require modifications to the combat system. The good news is that, as of Dark Avatar, combat is by weapon rather than by ship... thus, large ships with large weapons can engage fewer targets. All we need now are bigger weapons. THAT I can mod. It's in the works.
since each capital ship shot should only hit one target, but one shot can instantly kill a fighter, people would also create a class of ship with many weak weapons, specially designed to shot down fighters.
Yeah, THAT's the idea!